Tada! Sorry I need a real post where I upload the process and things, but here’s the catch: I didn’t really measure anything, I don’t really know how to work with power tools, I used a turbo mouse instead of a joystick so I can’t give wiring advice, and I made the game using Construct 2 so I can’t offer great coding knowledge.
Regardless! Here are my experiences:
1. Supplies/Cost. I got a bunch of used wood for cheap (7$ total for all of the wood used). I got tools for free at the local Tool Library. I got plexiglass from a friend. The turbo mouse from Free Geek (5$). The biggest expense was Construct 2 (they have a free version but my game needed more lines of code so I had to bust out 120$ for a license. I better use this program a lot more. It is way nicer than game maker so I’m ok with that.) The rubber around the edges is an old bike tube (free from a bike store’s recycle pile). Paint was roughly 15$ from a recycled paint store and a recycled art supply store (Metro Paint and SCRAP). The computer I got for free was full of malware and wouldn’t work in the time limit I had so I ran it off of my mac. My biggest cost was on things I didn’t use or misc hardware stuff (brackets, screws, duct tape, joysticks that didn’t work, buttons that didn’t work, wrong wires, etc).
2. The game itself is available to play here It is still sooo buggy but playable and the collisions are handled so much better than the version I made in gamemaker. When I play I just see everything I want to work on/add so it’s hard to talk about the process of getting this far. I see it as a really solid draft. I want to learn more about user interface because watching people use the instructions/etc was really… educational. In the future I want to spend more attention to music, faster learning curve, UI, and I want to add more elements like wingmen.
3. OMSI After Dark. This arcade was made in 3 weeks for this event, I was an hour late (finding a mouse that would work with the control system, working to the last minute!), and I was still reprogramming on the show floor the game to work with a mouse (the gamejolt link uses keyboards). Once the game was functioning enough, I got to finally step back and watch people play. THIS WAS THE HARDEST PART. It is so hard to watch people play my buggy game! I wanted to apologize or explain every bug that occurred or explain that you don’t need to click the mouse to get a drink, just roll the wheel, etc. It was also sooo rewarding. Everyone smiled and laughed and the humor that started the game resurfaced. I was so nervous I had to stop watching people play closely and went around to enjoy the rest of the gaming OMSI After Dark (which had amazing, way more professional games). So inspiring!
Next Step: Sometime in August is the Gaymer Con, gay gaming convention. I contacted them and asked if I could bring Queertas for folks to play and they said yes! Now I just need to do a hundred things (fix bugs, stabilize game, get malware off that computer, paint it better, etcetcetc) but I have months to plan instead of three weeks 😀 😀
I’ll throw more photos up soon!